It is a pair of conversion units dedicated to the computer side. It accepts the electrical signals from the media player or receiver, and converts them into audible sound waves with speakers close to the ear.
Market Analysis and Insights: Global Headsets for PC Market
The global Headsets for PC market was valued at US$ XX in 2020 and will reach US$ XX million by the end of 2027, growing at a CAGR of XX% during 2022-2027.
Global Headsets for PC Scope and Market Size
The global Headsets for PC market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Headsets for PC market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.
Segment by Type
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Segment by Application
The Headsets for PC market is analysed and market size information is provided by regions (countries). Segment by Application, the Headsets for PC market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.
Razer – Kraken